Variable Powers of the White Card™ →

WHEN TO IMMEDIATELY MOVE A WHITE CARD™ AND WHEN NOT TO

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WHAT ARE THE SECRETS BEHIND THE WHITE CARDS™?

The white suit is part of the magical formulas inside of Full Color® Cards.

         

This article gives you some important insight on what role and purpose the White Cards™ play in Full Color® Solitaire in the grand scheme of winning or losing a game.  

At first blush, the White Cards™ seem like a suit that doesn't have much of an effect if you can move them to the Any White Card™ foundation at any time. That is an epic misconception. 

The White Card™,  as a fifth suit, is arguably the most important evolution in deck of cards. Beyond the shadow of any doubt it is what separates Full Color® Cards from a traditional deck of cards from a math standpoint alone.  

Most consumers don't care about the science behind a product. They just want it to work. 

The  inventor of Full Color® Cards believes that the reason why it is so difficult to invent a new deck of playing cards is due to the fact that there are more ways to sort a deck of cards than there are atoms on earth.  Trying to come up with the means of a deck of cards and the math formulas as the methods those games play and prove they can always resolve, it one step short of impossible.  It's requires calculus proof theorem level methods on a level similar to how to prove Pythagorean Theorem that never fails.  

If you think about it, a traditional deck of playing cards has been around for over 600 years and nothing has changed its paradigm or formulas in what everyone now knows as a traditional deck of cards, derived from the Mamluk deck.  The history of it alone is fascinating and worthy of a class study in and of itself.  They are a national treasure housed in the Topkapi Palace in Instanbul

Full Color® Cards has superseded the Mamluk deck as partly explained in our 2-part vs. 3-part card article.

We will try to explain more here as Full Color® Cards doesn't just:

  1. Reduce a traditional deck down from a 3-part card system to a 2-part card system

  2. Remove the unnecessary indicia off of a playing card

  3. Unlock the mathematical possibilities by removing aces and face cards

  4. Add a fifth suit creating the White Card™

They change not only the face of card gaming, they change the entire paradigm, formula and math possibilities. Let us try to explain.

The constant mistake consumers make in seeing a product for the first time is letting their eyes deceive them.  It doesn't matter what consumer product you are looking at.  Let's pick one and use it as a prime example.  Let's call it "string theory", because we are going to string you along here, literally!

Imagine looking at a black marble table with two pieces of clear string on it stretched out about 3 feet with the source of it wound up in coil that mirrors the real of a fishing line. 

Both look absolutely identical, but they couldn't be any further from it. Both are made of two completely different formulas with one being accidentally discovered by a mistake in a science project.

That accident in science created what looks like a normal piece of clear string and changed the world.  That change lets you read this article through the internet at the speed of light, because the most integral parts of it are delivered to you through that clear string of glass called fiber optic cable.  

The same can be said about an infinite number of other inventions. There is more than meets the eye. The same holds true for our products.

What appears to be a very generic deck of playing cards with 4 color suits and 1 white suit that we call Full Color® Cards is anything but.  In fact, it is not even really a deck of cards. It's just made to appear that way. It is really a highly sophisticated set of scientific and mathematical formulas that can be applied to a great many things and not just card and casino games.   Mahon's primary formulas are however best seen applied as with a set of means (playing cards, balls, dice, wheels) that are controlled by methods (poker, blackjack, baccarat, solitaire, bingo, keno, poker, craps, roulette and slot machines) to create games with specific rules in their formulas to play in ways that resolves themselves with absolute perfection.   That is the simple way to explain the complex magic behind 55! in a standard deck of Full Color® Cards!  

The most efficient way to explain it is visually by looking at how Full Color® Cards are used in casino games. All casino game rules, math formulas and paytables are required by law, to be certified as flawlessly proven before they can be allowed to be offered in a real money casino in order to protect the player from being defrauded.  

 

COLOR CARDS +INCREASE YOUR SCORE, WHITE CARDS -DECREASE IT

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FULL COLOR® CARDS IN CASINO GAMES

Color cards +Increase your score and white cards -Decrease it to create an entirely new up and down set of gaming action.

All Full Color® Cards consist of color cards and white cards.  

In the real money money casino games of Full Color® Games of 21 or Nothing® and Full Color® Baccarat, the color cards "+Increase" your score while white cards "-Decrease" your score.  For the first time in the history of card games, you have some cards that have positive values and some that have negative values creating game events that use simple addition and subtraction in their rules that disrupt the entire paradigm of casino gaming.  Here is a simple example:

A blue five card =  (+5).  A  white five card = (-5).  Added together score 5-5 = 0.   

The visual above is from a game of 21 or Nothing®, you can see the game started out with a typical +10, then a white cards of a -8 came out making the  score add up to +2 as a result of the subtraction  of the -8 white card!  Then the player drew a +3 color card for a score of  +5, then another +11 color card for a score of +16.   Where a  player normally stops on a score of +16, you don't do that with a deck of cards where 1 out of every 5 cards is a white card that can lower your score and reset your entire game.   And as you can see above, that is exactly what happened as you can see there, a -5 white card came out of the deck and lowered the hand score to +11 and then another -3 white card came out lowering the score to +15, then another color +6 ending in a +21.   You can equally draw down to a zero or less than zero which mathematically  certified to happen at the same frequency as a +21. So your game is over and you can win on any score that = a zero or less than zero, which is simply called "nothing".   Hence the game is called 21 or Nothing®.  

As you can see, color cards make your score go up and draw white cards that make your score go down.  4 out of every 5 cards (80%) are in color and make your score go up and 1 out of 5 are white cards (20%) that will make it go down, all of which magically changes the entire dynamics of the exact same game of blackjack people have been playing for hundreds of years because now, for the first time ever in card gaming, the score can go up or down before it resolves!  

The point is this, Full Color® Cards are math formulas regardless of the rules that govern them.  This formula works in anything if you can figure out how to create a flawless rule set where the shuffle is virtually infinite and ensures it can resolve without creating some ridiculous rule in the middle of the game because without it, it wouldn't resolve. 

The casino games couldn't get any more simple than they are.  Plus and minus. Addition and subtraction.  Full Color® Cards are that simple stupid, however the math formulas behind the certified games and rule sets are anything but simple. 

The same formulas exist in Full Color® Solitaire for the White Card™ and the entire white suit of cards, they just aren't as obvious to the naked eye in how they are factored into the math formulas that make up each game format and each card set, anymore you can use just any piece of glass or plastic string to transmit data properly over the internet and call it fibre optic cable.

There is in fact, a science to everything even though we can place two pieces of glass string next to each other and to the uninformed naked eye, you could assume they both are fibre optic cable when in fact they are not because the actual fibre optic string must have a specific core and cladding structure to guide light via total internal reflection.   

Without writing book on Full Color® Cards and revealing all of its secrets, you just need to know, there is a mathematical science behind it and it is an epic mistake to believe there isn't a very well thought out plan and mathematical formula to make the method to their madness of being able to move any White Card™ at any time possible and always resolve.  Each of the games are highly calculated and not all of its mathematical secrets are published, but they are certified for real money casino gaming by the most respected independent test labs in the world like BMM.com and GamingLabs.com.    

 

ANY WHITE CARD™ AT ANY TIME

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What you need here in these tips and tricks is to realize the White Card™ has a very specific purpose. The goal here is to help you understand and harness their power because they do in fact have a quantifiable and determinable affect on whether you win or lose a game, whether you end up with the highest score or not in the exact same game played by others because the investor formulated them that way on purpose for two primary reasons:

  1. To guarantee a scoring differential based on the most efficient use of skill based decisions

  2. To force children to learn the consequences of making decisions without applying thought before making them

White Cards™ have huge strategic advantages and disadvantages between games depending on how you use them because they have a bonus scoring value when they are moved to their foundation because they can cost you points in time and money if they are not moved efficiently.  

In the most simple form, you get +100 points for moving a White Card to the Any White Card™ foundation but you get -110 for moving it back if you did it prematurely without thought.  Further you get penalized points for the move itself in each direction there and back.  It doesn't take but one wrong move to lose a game in scoring by just 1 point.  If you're playing for an prize, award or for real money, that's quite a severe consequence for a single bad decision.

In games of Golf, if you forget to move it at all, you lose the +100 points altogether which is even worse.  If you move too fast and have to undo the move to get back to claim its bonus value, you lose points in both moves and time to recover.  

In games of Klondike Draw 3, If you move one too soon, you may lock yourself out of a card you need on the restock, forcing undo moves to go back in order to do recycle again to unlock it, causing a loss in time and a loss in point value penalties.  Sometimes you need to save them for a restock to push cards to the top of a recycle so you have to not only calculate their movements, you have to strategically memorize where they are at to get them to push cards to the top.  It's all a strategy and it occurs more often than you would think.

It is moments like these where a White Card™ can acts as a sword or a shield in the games.  It's up to you as the player and your skill sets to know when to use them and when to refrain.   

The point is simple, the White Cards™ are part of the overall formula that determine your outcome.  Treat them accordingly and you will begin to watch your games resolve faster, scores improve and competitions be won, in a photo finish of points!

 

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